Elden Ring Combat Guide
Tired of shallow combat? Want something new? Well I’ve got you! Completely overhaul your combat today, with inspiration from Elden Ring
Introduction
This guide was designed for Mod Organizer 2 users. I highly recommend using or switching to using MO2. Here is a guide on how to install and setup MO2 if you’re interested.
This guide was also designed for Special Edition. You can use Anniversary Edition, however a handful of mods are still SE only, so I will try to list AE alternatives to these ones. If you wish to downgrade your Skyrim please follow this guide, also bear in mind that you can still play SE with the new AE content by following the guide I just linked.
Legend:
Starred* mods are not compatible with AE
Special Requirements
Now let’s get started with requirements. These requirements aren’t just a simple install, so I’ve provided pointers on how to install and set them up.
SKSE | SKSE Installation Guide
Nemesis | Nemesis Installation Guide (Launch Nemesis after you install everything)
One Click Power Attack Modified (Make sure to tweak its .ini settings) | OCPA Guide
Simple Requirements
These requirements are simple to install, no setup is required.
DAR
AMR
Skyrim Platform
Address Library
MCM Helper
SkyUI
TrueHUD
JContainers
SSE Engine Fixes
SPID
IFrame Genetrator*
Payload Interpreter
Creature Behaviour Compatibility
PO3’s Tweaks
KID
Links
Now that we have our requirements, here are links to the mods in the video.
Animation
MCO | ADXP OR SkySA 1.9.4
Disable Recoil
Enemy AI
SCAR
Enhanced Enemy AI
Enemy Magelock (May cause issues with Enemy AI, so for now I’d actually recommend not using it)
Hitboxes
Speed & Reach fixes (Try Synthesis to patch this in) + Elder Souls Sweep Attacks OR Precision
No Follower Attack Collision (Keep in mind Precision already has this feature)
Gameplay
True Directional Movement
Mortal Enemies (Try Synthesis to patch this in)
Zxlice Backstab and Parry
Smoothcam | My Smoothcam Preset
BTPS
Skyrim Souls RE
Stamina Consumption
NASC OR Everyone’s Stamina Matters (Fenix Stamina Overhaul) [Recommended]
Regen Adjuster SKSE* OR Increased Stamina Regen in Combat OR Everyone’s Stamina Matters (Recommended)
Elden Sprint
FSDN
Dodge
TK Dodge* + TK Dodge RE* OR DMCO* OR TUDM Reborn
Blocking
Shield of Stamina
Elden Counter
Elden Parry (Was not in the video, but I recommend you grab it!)
Vanguard
Impactful blocking
Stagger
Stagger on Hit* OR Poise
Stagger Direction Fix*
Flinching (Wasn’t shown in the video but you should try it out) (Keep in mind Precision also adds hit reactions)
Saving
Combat Autosave (Take note your game may stutter upon saving, depending on how large your save file is)
No Saving in Combat SE
Killmoves
Violens
Killmove Paralysis Prevention
Post-Hit Killmove and Executions
Potions
Potlock limiter
ZUPA*
Smart Optimal Salves
Balancing and Addons
No Level Up Healing
Projectiles
Resistances and Weaknesses
Armor Rating Redux
Configuration
NASC: (Set light attacks to consume 20 stamina)
Everyone’s Stamina Matters/Fenix Stamina Overhaul: (Use my settings that the author provided in Optional Files)
Zxlice Backstab and Parry:
[Debug] bEnableDebug=false [Ignore] bEnableOnFollower=true ; Enable player backstab/parry followers bEnableBackStab=true bEnableParry=false [Parry] iFailedCoolDown=200 ; Can not parry again in ## seconds after parry failed. [0.2 ~ 8] seconds iTimedBash=1000 ; Bashing within the ## seconds of start blocking has parry effect. [0.2 ~ 2] seconds bAllowParryPowerAttack=false ; Enable parry power attack of target, default OFF because of Quick Reflexes Perk iParryHigherLevelBound=15 ; If target's level is ## higher than player, parry will become VERY hard but still CAN. [0 ~ 100] bAllowCameraShake=true [Notification] bEnable=true onBackAttack=Back Attack onBackStab=Back Stab onExecution=Execution onParry=Parry Success [BackStabDamage] fOneHandSword=3.0 fOneHandDagger=6.0 fOneHandAxe=3.0 fOneHandMace=3.0 fTwoHandSword=2.5 fTwoHandAxe=2.5 [ParryDamage] fOneHandSword=3.0 fOneHandDagger=2.5 fOneHandAxe=3.0 fOneHandMace=3.0 fTwoHandSword=3.0 fTwoHandAxe=3.5 [Misc] fGrowthFactor=0.01 ; extraDamage = baseDamage * actionDamage * (1 + skillPoint * growthFactor) fStaminaCost=40.0 ; [0.0 ~ 80.0]
Regen Adjuster:
[BASE] fHealRate=0.70 fStaminaRate=5.00 fMagickaRate=3.00 fHealthRegenDelayMax=5.000000 fDamagedHealthRegenDelay=0.5 fStaminaRegenDelayMax=3.000000 fDamagedStaminaRegenDelay=0.5 fMagickaRegenDelayMax=5.000000 fDamagedMagickaRegenDelay=0.5 fPowerAttackStaminaPenalty=2.000000 fSprintStaminaDrainMult=7.000000 fSprintStaminaWeightBase=1.000000 fSprintStaminaWeightMult=0.020000 fOutOfBreathStaminaRegenDelay=1.000000 [CONDITIONS] fSneakHealRate=0.70 fSneakStaminaRate=5.00 fSneakMagickaRate=3.00 fRunHealRate=0.70 fRunStaminaRate=5.00 fRunMagickaRate=3.00 fBlockHealRate=0.70 fBlockStaminaRate=1.00 fBlockMagickaRate=3.00 fSprintHealRate=0.70 fSprintMagickaRate=3.00 fSwimHealRate=0.70 fSwimStaminaRate=5.00 fSwimMagickaRate=3.00 fCombatHealRateMult=0.70 fCombatStaminaRateMult=6.00 fCombatMagickaRateMult=0.33
Shield of Stamina (Set noRegenOnBlock to be false in its ini)
Violens: (Enable player killmove immunity in the MCM)
Potlock limiter: (Set max potion and lockpick capacity to 10)
Armor Rating Redux: (I recommend you use the hyperbolic preset)
Use Custom Difficulty UI to adjust difficulty if you come across issues like damage sponges
Other Mods You Might Like
Block Enchantments
Paulicus Poison Block
Thu’um
Inquisitor
Stop on Slash (Keep in mind Precision already has this feature)
Jumping Attack