Elden Ring Combat Guide

Tired of shallow combat? Want something new? Well I’ve got you! Completely overhaul your combat today, with inspiration from Elden Ring

Skyrim | April 16, 2022

Introduction

This guide was designed for Mod Organizer 2 users. I highly recommend using or switching to using MO2. Here is a guide on how to install and setup MO2 if you’re interested.

This guide was also designed for Special Edition. You can use Anniversary Edition, however a handful of mods are still SE only, so I will try to list AE alternatives to these ones. If you wish to downgrade your Skyrim please follow this guide, also bear in mind that you can still play SE with the new AE content by following the guide I just linked.

Legend:
Starred* mods are not compatible with AE

Special Requirements

Now let’s get started with requirements. These requirements aren’t just a simple install, so I’ve provided pointers on how to install and set them up.

SKSE | SKSE Installation Guide
Nemesis | Nemesis Installation Guide (Launch Nemesis after you install everything)
One Click Power Attack Modified (Make sure to tweak its .ini settings) | OCPA Guide

Simple Requirements

Links

Now that we have our requirements, here are links to the mods in the video.

Animation
MCO | ADXP OR SkySA 1.9.4
Disable Recoil

Enemy AI
SCAR
Enhanced Enemy AI
Enemy Magelock (May cause issues with Enemy AI, so for now I’d actually recommend not using it)

Hitboxes
Speed & Reach fixes (Try Synthesis to patch this in) + Elder Souls Sweep Attacks OR Precision
No Follower Attack Collision (Keep in mind Precision already has this feature)

Gameplay
True Directional Movement
Mortal Enemies (Try Synthesis to patch this in)
Zxlice Backstab and Parry
Smoothcam | My Smoothcam Preset
BTPS
Skyrim Souls RE

Stamina Consumption
NASC OR Everyone’s Stamina Matters (Fenix Stamina Overhaul) [Recommended]
Regen Adjuster SKSE* OR Increased Stamina Regen in Combat OR Everyone’s Stamina Matters (Recommended)
Elden Sprint 
FSDN

Dodge
TK Dodge* + TK Dodge RE* OR DMCO* OR TUDM Reborn

Blocking
Shield of Stamina
Elden Counter
Elden Parry (Was not in the video, but I recommend you grab it!)
Vanguard
Impactful blocking

Stagger
Stagger on Hit* OR Poise
Stagger Direction Fix*
Flinching (Wasn’t shown in the video but you should try it out) (Keep in mind Precision also adds hit reactions)

Saving
Combat Autosave (Take note your game may stutter upon saving, depending on how large your save file is)
No Saving in Combat SE

Killmoves
Violens
Killmove Paralysis Prevention
Post-Hit Killmove and Executions

Potions
Potlock limiter
ZUPA*
Smart Optimal Salves

Balancing and Addons
No Level Up Healing
Projectiles
Resistances and Weaknesses
Armor Rating Redux

Configuration

NASC: (Set light attacks to consume 20 stamina)
Everyone’s Stamina Matters/Fenix Stamina Overhaul: (Use my settings that the author provided in Optional Files)
Zxlice Backstab and Parry:

[Debug]
bEnableDebug=false

[Ignore]
bEnableOnFollower=true ; Enable player backstab/parry followers
bEnableBackStab=true
bEnableParry=false

[Parry]
iFailedCoolDown=200 ; Can not parry again in ## seconds after parry failed. [0.2 ~ 8] seconds
iTimedBash=1000 ; Bashing within the ## seconds of start blocking has parry effect. [0.2 ~ 2] seconds
bAllowParryPowerAttack=false ; Enable parry power attack of target, default OFF because of Quick Reflexes Perk
iParryHigherLevelBound=15 ; If target's level is ## higher than player, parry will become VERY hard but still CAN. [0 ~ 100]
bAllowCameraShake=true

[Notification]
bEnable=true
onBackAttack=Back Attack
onBackStab=Back Stab
onExecution=Execution
onParry=Parry Success

[BackStabDamage]
fOneHandSword=3.0
fOneHandDagger=6.0
fOneHandAxe=3.0
fOneHandMace=3.0
fTwoHandSword=2.5
fTwoHandAxe=2.5

[ParryDamage]
fOneHandSword=3.0
fOneHandDagger=2.5
fOneHandAxe=3.0
fOneHandMace=3.0
fTwoHandSword=3.0
fTwoHandAxe=3.5

[Misc]
fGrowthFactor=0.01 ; extraDamage = baseDamage * actionDamage * (1 + skillPoint * growthFactor)
fStaminaCost=40.0 ; [0.0 ~ 80.0]

Regen Adjuster:

[BASE]
fHealRate=0.70
fStaminaRate=5.00
fMagickaRate=3.00

fHealthRegenDelayMax=5.000000
fDamagedHealthRegenDelay=0.5

fStaminaRegenDelayMax=3.000000
fDamagedStaminaRegenDelay=0.5

fMagickaRegenDelayMax=5.000000
fDamagedMagickaRegenDelay=0.5

fPowerAttackStaminaPenalty=2.000000

fSprintStaminaDrainMult=7.000000
fSprintStaminaWeightBase=1.000000
fSprintStaminaWeightMult=0.020000

fOutOfBreathStaminaRegenDelay=1.000000

[CONDITIONS]
fSneakHealRate=0.70
fSneakStaminaRate=5.00
fSneakMagickaRate=3.00

fRunHealRate=0.70
fRunStaminaRate=5.00
fRunMagickaRate=3.00 

fBlockHealRate=0.70
fBlockStaminaRate=1.00 
fBlockMagickaRate=3.00

fSprintHealRate=0.70
fSprintMagickaRate=3.00

fSwimHealRate=0.70
fSwimStaminaRate=5.00
fSwimMagickaRate=3.00

fCombatHealRateMult=0.70
fCombatStaminaRateMult=6.00
fCombatMagickaRateMult=0.33

Shield of Stamina (Set noRegenOnBlock to be false in its ini)
Violens: (Enable player killmove immunity in the MCM)
Potlock limiter: (Set max potion and lockpick capacity to 10)
Armor Rating Redux: (I recommend you use the hyperbolic preset)

Use Custom Difficulty UI to adjust difficulty if you come across issues like damage sponges

Other Mods You Might Like

Block Enchantments
Paulicus Poison Block
Thu’um
Inquisitor
Stop on Slash (Keep in mind Precision already has this feature)
Jumping Attack