Dodge – MCO|DXP

An animators guide to properly use Dodge MCO-DXP

Skyrim | March 15, 2023

A consistent standard

Dodge MCO-DXP tries to stay as consistent as possible with Attack MCO-DXP and the rest of my suite of mods

If you know how to modify Attack MCO-DXP, you know how to modify Dodge MCO-DXP. If you don’t know hold still, it’s pretty simple

  • Hkanno64
  • Understanding of annotations
    • Watch the video Hkanno if you don’t know
  • Optional

  • Weighted stamina cost
    • PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
  • Stamina cost
    • PIE.$DMCO_staminaCost
  • Weighted Magicka cost
    • PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
  • Magicka cost
    • PIE.$DMCO_magickaCost

  • Stamina/Magicka annos
  • Speedmult
    • PIE.@SGVF|MCO_AnimSpeed|X
  • MCO_DodgeOpen
  • MCO_DodgeClose
  • Dodge attacks
    • MCO_WinOpen
    • MCO_WinClose
    • MCO_PowerWinOpen
    • MCO_PowerWinClose

  • Speedmult (DDXP only, won’t work on DMCO)
    • PIE. @SGVF|MCO_AttackSpeed|x
  • To Attack MCO-DXP
    • MCO_WinOpen
    • MCO_WinClose
    • MCO_PowerWinOpen
    • MCO_PowerWinClose
  • Animated transition to Attack MCO-DXP
    • MCO_TransitionToAttackOpen
    • MCO_TransitionToAttackClose
    • MCO_TransitionToPowerAttackOpen
    • MCO_TransitionToPowerAttackClose
  • Dodge
    • MCO_DodgeOpen
    • MCO_DodgeClose