Dodge – MCO|DXP
An animators guide to properly use Dodge MCO-DXP
Skyrim | March 15, 2023
A consistent standard
Dodge MCO-DXP tries to stay as consistent as possible with Attack MCO-DXP and the rest of my suite of mods
If you know how to modify Attack MCO-DXP, you know how to modify Dodge MCO-DXP. If you don’t know hold still, it’s pretty simple
- Hkanno64
- Understanding of annotations
- Watch the video Hkanno if you don’t know
- Optional
- SkyrimGuild annotation Tool
- You can use it to batch dump, annotate and simplify your workflow when you are already working with animation files
- SkyrimGuild Blender addon
- You can use it to export your annotations if you are working with Blender
- SkyrimGuild annotation Tool
- Weighted stamina cost
- PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
- Stamina cost
- PIE.$DMCO_staminaCost
- Weighted Magicka cost
- PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0
- Magicka cost
- PIE.$DMCO_magickaCost
- Stamina/Magicka annos
- Speedmult
- PIE.@SGVF|MCO_AnimSpeed|X
- MCO_DodgeOpen
- MCO_DodgeClose
- Dodge attacks
- MCO_WinOpen
- MCO_WinClose
- MCO_PowerWinOpen
- MCO_PowerWinClose
- Speedmult (DDXP only, won’t work on DMCO)
- PIE. @SGVF|MCO_AttackSpeed|x
- To Attack MCO-DXP
- MCO_WinOpen
- MCO_WinClose
- MCO_PowerWinOpen
- MCO_PowerWinClose
- Animated transition to Attack MCO-DXP
- MCO_TransitionToAttackOpen
- MCO_TransitionToAttackClose
- MCO_TransitionToPowerAttackOpen
- MCO_TransitionToPowerAttackClose
- Dodge
- MCO_DodgeOpen
- MCO_DodgeClose